I've been trying to get better at digital painting lately. I feel like I'm a much better draftsman than painter. My brain just doesn't work like a lot of the badass speedpainters' do. I always have to map stuff out with a line drawing ahead of time (not terribly speedy). Diving straight in and carving out shapes never works for me. I know I'm still doing a ton of stuff wrong, but here's a study I did of a frame of Jurassic Park 3. It's a nice exercise because I don't have to plan anything out and can just worry about shapes and colors.
Sunday, May 27, 2012
Thursday, May 17, 2012
Star Wars: The Old Republic Portraits
A while back I did some portraits of characters for the Star Wars: The Old Republic website. I learned a lot doing them. I had varied successes and failures as I blasted through them all. I took a few photos here and there for some very rudimentary pose reference to save time, but most of the time just invented poses. I really wish I'd taken some photos for the sake of lighting reference. Getting those forms to turn and have skin feel stylized but somewhat real was really tough with invented lighting. That said here are some of my favorites.
Bowdaar the Mighty
Darth Jadus
Jewla Nightbringer
Mandalore the Vindicated
Nemro the Hutt
Qyzen Fess
Vette
Bowdaar the Mighty
Darth Jadus
Jewla Nightbringer
Mandalore the Vindicated
Nemro the Hutt
Qyzen Fess
Vette
Thursday, April 05, 2012
Thursday, March 22, 2012
Critter sketches
I had this idea of doing a whole book of alien creatures a while back. I got a couple pages in and shelved the project. Here are a couple really rough sketches from that. I tried to keep them rooted in the familiar but down a different evolutionary path from earth fauna.
Monday, January 16, 2012
Star Wars: The Old Republic :: :: BT-7 Thunderclap
So, the game I've been working on has finally been unveiled in its entirety to the masses. I had the opportunity a few years ago (wow, it's been years?) to concept the trooper ship for Star Wars: The Old Republic. It was quite a challenge to make something new that felt familiar, was large enough to house a player, and had a radically different silhouette from all the other awesome player ships in the game. Here it is in all its glory, the Rendili Hyperworks BT-7 Thunderclap:
The icing on the cake was finding out that people were already doing custom lego builds of it. Beautiful stuff. I'm blown away.
Unknown awesome legoteer:
Gilkah Balcada:
I should also note that the Thunderclap's interior was designed by the wildly talented Ryan Dening.
The icing on the cake was finding out that people were already doing custom lego builds of it. Beautiful stuff. I'm blown away.
Unknown awesome legoteer:
Gilkah Balcada:
I should also note that the Thunderclap's interior was designed by the wildly talented Ryan Dening.
Monday, November 21, 2011
Thursday, November 17, 2011
Beast of Burden
Drilling down on the creature from a previous post just to brush up on some creature design and get the cobwebs off my drawing table.
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